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Danika Princip
GoonWaffe Goonswarm Federation
5054
|
Posted - 2016.12.17 00:04:48 -
[1] - Quote
Why? |

Danika Princip
GoonWaffe Goonswarm Federation
5054
|
Posted - 2016.12.17 01:11:50 -
[2] - Quote
A8ina wrote:Rock-paper-scissors I think you enjoy it for to long that Nyx Danika is about time to let go  If ships came in to play like this in to capital fleets then you will need light support from medium great weapons
But you already need a support fleet?
What kind of DPS are you expecting from one unsieged capital gun, how much should these ships cost, what role do you see them actually filling, and why do you think that they'd be a good addition to the game? |

Danika Princip
GoonWaffe Goonswarm Federation
5056
|
Posted - 2016.12.17 17:49:17 -
[3] - Quote
A8ina wrote:Most likely twin guns mainly you build the Ship on the guns and have special equipment when is active to provide 400%DPS and ship stability when firing weapons and speed reduction to X% since power is diverted to stabilizing thrusters. The DPS it should be almost similar to Dreadnought so it gets the attention of Capitol only fleets Something close to this Ship
So why, exactly, would anyone ever undock a dreadnaught again if they had access to cruisers with near equivalent DPS?
I mean, if I have a choice between paying three billion and a year's training for 10,000 DPS out of a dread, or 500 million or less and ~three months training for 8000 out of a cruiser then I'm going to take the smaller, cheaper, faster and more manoeuvrable ship every time, aren't I. |

Danika Princip
GoonWaffe Goonswarm Federation
5056
|
Posted - 2016.12.17 19:56:17 -
[4] - Quote
A8ina wrote:The goal is to force fleets to diversify and welcome use of smaller ships and not only Capitals , this ships will be very slow when is using its weapon and very susceptible to attack by medium grade fire and it will have the targeting range of a Cruiser or Destroyer the ship's agility will take the place of tracking speed And it will not be a replacement for Capital Ships sense is so easily destroyed by sub Capital ships
Mainly it will be a little thorn for Capital fleet Commanders.
They. Already. Require. Support. Fleets. Show me a BR of a fight involving more than ten people won by nothing but capital ships without support since the rebalance.
If it can move at all with the guns on, it's better than a dread. It's cheaper, faster, does almost the DPS, much easier to train into, isn't immobile in siege, can use wormholes, bridges and even SMAs to move fleets around...
The tracking speed = align time thing makes them utterly useless for anything other than structure bashes though, I'll give you that. (Other than smashing sieged dreads/triaged FAX/transformed rorquals I suppose.)
But still leaves them much better than dreads for said structure bashes.
The 'cruiser EHP means they don't obsolete caps at all!' thing is nonsense. If I can field six of them for every one dread, and this assumes they're T3 prices, not T1 or even T2, and they're so much easier to move, fly, and replace when they die, why do I even care if I lose five out of my six to take one dread? I still come out ISK positive. |

Danika Princip
GoonWaffe Goonswarm Federation
5057
|
Posted - 2016.12.18 00:23:38 -
[5] - Quote
...Have you ever, and I mean EVER been anywhere near a capital ship or a large fight in general? Or been a member of a real group?
if the other guy brings a big support fleet, the support fleet you were going to bring anyway can play with them while you use your cap destroyers to bash whatever structure you were going to drop dreads on, because dreads literally have no reason to exist with these things in the game.
Capital fleets already bring support fleets. Every time. Without fail. or they die. Your suggestion does not change this. Your suggestion makes dreads obsolete.
And losing a full fleet of cruisers is completely irrelevant. Losing a full fleet of caps hurts, but your cruisers are going to cost a tiny fraction of what a cap fleet costs. If they all die, who even cares? |

Danika Princip
GoonWaffe Goonswarm Federation
5058
|
Posted - 2016.12.18 18:19:49 -
[6] - Quote
A8ina wrote:I've been around some big and small fleet fights, I can say the small fleet attacks in foreign territory is the most fun , Big fleet operations with Battle ships and Capital ships is to slow and many times you get stood up when the other fleet decides not to take you on . +æ+++++++¦If they get around 2000 to 3000 maX in DPS will not be that extreme , and this ship can be the poor man's Capital ship defense
And why would I pay 3 billion for a dread when paying at most half that for three cruisers will do exactly the same job in a faster hull?
Which is the point I have been asking you to answer all along. Why would anyone fly a dread if they can fly a cruiser to do the same job easier? |

Danika Princip
GoonWaffe Goonswarm Federation
5059
|
Posted - 2016.12.18 20:32:23 -
[7] - Quote
In a cap fight, any dread used is probably going to die. If a titan looks at it, it's dead. if a super looks at it, it's dead. if it's called primary, it's dead. if it's shooting a citadel and eats a doomsday, it's dead.
Why would I bother using my dread when I can use one of these things for a fraction of the price? |

Danika Princip
GoonWaffe Goonswarm Federation
5076
|
Posted - 2016.12.20 00:01:43 -
[8] - Quote
James Zimmer wrote:I like the general concept, but I think a T2 attack battlecruiser with a third of the DPS of a dread would be more balanced in tems of cost, damage output and vulnerability (plus it just makes sense given what attack battlecruisers do right now).
Also, for those of you who say that capitals need a support fleet, I invite you to look at carriers. At not too significant numbers, they begin to alpha off any subcap in the game, from an interceptor to a well-tanked Rattlesnake. They need a counter that is not a dread-bomb or supers, and this could be the perfect counter. Sure, they would die quickly, but they could win the ISK war if there isn't a proper subcap fleet to counter them
But your idea is exactly the same as the OPs idea in that it renders dreads completely worthless? |

Danika Princip
GoonWaffe Goonswarm Federation
5088
|
Posted - 2016.12.24 13:02:26 -
[9] - Quote
Reaver Glitterstim wrote:elitatwo wrote:What you mean was, "in an era were a pointed carrier with maybe a capital afterburner moves at 200m/s, a Dread will sit for 5 minutes and solo it - every time." Sure dreads can beat carriers. But try and mobilize a dread fleet to attack a carrier fleet. If you even manage to lock them down, you're going to have a hell of a time getting them to stay locked down. They can pop bubbles and HICs like they were bubble wrap, then jump out.
Paper can beat rock every time, it's totally overpowered. |
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